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This is Dan and Andrew’s Gaming Place.  We will be making posts on Tuesdays.

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Lostwood, The Demon Trees

topIn a recent post Dan and Andrew’s advocated for a model of the netherworld in which different planes of existence were added to the netherworld through a process of collapse caused by demonic machinations. The first of these designer worlds posted was Scathi, the mother of assassins. In this weeks post we take up Lostwood the plane of the demon trees.

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The Dinosaur Moon

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This post is another followup to Dan and Andrew’s original idea that you spice up your campaign with our moon mechanic for fantasy games. In this post, we present our next moon, the Dinosaur Moon. Follow the link to get a PDF of the dinosaur moon written up for Realm of the Powers (Dan and Andrew’s fantasy gaming system). This post gives you a sense of the moon in case you want to adopt all or some of it for your favorite gaming system. In brief, the dinosaur moon is a place where creatures from the age of dinosaurs still live and interact.

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Alternatives to hack and slash adventures: The Race

In a follow up to the last post, where I discussed other things to do then the classic “Kick in the door, slay the monster, loot the room”, in this post I will be talking about The Race.

Just like with The Hunt, The Race is a great way to give your party something else to do, and letting some of them shine in different ways. I’m about to give the context in which I think The Race could happen in a fantasy setting, but this is a fairly portable style of adventure, and it could have a home in a variety of settings.

Warning: running The Race requires that you do some high school level math.

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Roleplaying Games as Training Games

topLast year Dan got a grant to develop a game to train students in Guelph’s Nanoscience Major about their own profession. This grant is a small, internal grant at the University of Guelph intended to introduce first year students to the culture and terminology of their own field. This might seem a bit of an odd proposition, but in fact there is a real issue with the incoming students being unsure what the field consists of. Andrew helped write the original grant, several years ago, but it took several tries to fund the grant, and Andrew is now out on the west coast on Vancouver Island with a gig at the University of Victoria. This post is about the game we developed and a good core mechanic for a training game.

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Scathi: Mother of Assassins

topThe assassins in a fantasy campaign are often an institution of their society. Terry Pratchett’s Discworld city of Ankh-Morpork, assassins are gentlemen and their school is a finishing academy that produced their current city leader. Other worlds may have an assassin’s guild that is outside the law and part of the darkness. In this post, we offer a game mechanic that generates many plot threads while increasing the capabilities of your in-campaign assassins.

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An Arithmetic Puzzle

calcfaceThis week at Dan and Andrew’s game place we take a break from our recent posts on fantasy gaming to give you a new arithmetic puzzle we thought up. It’s not hard to learn, but it has a lot of “levels”, and it uses the same kind of thinking you use in programming. Here’s how the game works. You have a simple calculator with a display window and a memory. There are only three keys that do the following:

  • Load one” puts a one in the display.
  • Save” writes the display to the memory.
  • Add” adds the contents of the memory to the display.

Given a positive whole number N, the puzzle is to generate a given number with the smallest number of keystrokes you can. We call this sequence of keystrokes a program.

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